I'm not one to complain about a game's difficulty. For one, the amount of quarters / tokens required to play the game in a single playthrough might empty a typical arcade players wallet! The bosses are tough and will take your money! it seems strangely out of place and slightly pretentious, in some ways. Introduced some cool new ideas on paper, but as a 1996 arcade fighting game. This is certainly a different side of Capcom that fans were used to at the time. Seeing Capcom put so much effort into the story of an arcade fighting game (for example: drawing and animating a variety of non-playable character sprites, who are only there to introduce the monstrous opponent). Over a quarter century after the game's original release, Capcom is finallyįighting Collection. Worth the wait! And y'know what? I still feel lucky to play it because most Red Earth is very much still an impressive game as I'm playing it in 2021 for the very first time. I wish I was able to experience this game in the late 90's when it first released (I'd even settle for theĢ000's or 2010's), because I think it would've left an impression on me, but nonetheless. this old school Capcom fighting game fan finally got the chance to play the rare gem known as Red Earth / Warzard. Fighter, Super Puzzle Fighter II Turbo, Streetįighter III: New Generation, Darkstalkers,Īfter decades of wonderment about a this CPS3 game shrouded in mystery.
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